Caravaneers
Andrew Perkis 2009
Get your caravan to the other side of the desert!
Players
at the north side of the board
at the west side of the board
= !missing base form for common/def/west-player!
The player at the west side of the board.
west
The absolute direction : behind you, if facing east .
east
The absolute direction .
absolute direction
A fixed direction relative to the world at large, rather than anything within the game. By convention, the absolute directions are denoted north , east , south and west , although you can fix them to any convenient landmark. For example, in backgammon it is conventional to have the light source to one side of the board, which is then denoted east , so that the players sit to the north and south .
north
The absolute direction : left, if facing east .
south
The absolute direction : right, if facing east .
= !missing base form for common/def/north-player!
The player at the north side of the board.
Bits
= camel
All pieces in this game are equivalent and do not have an owner.
= mountain square
The squares in the south-west and north-east corners of the board
south-west
The absolute direction : behind and to the right, if facing east .
north-east
The absolute direction : ahead and to the left, if facing east .
square
A demarcated location on the board.
Setup
➡
(board)
The board for Caravaneers.
(board)
The board for Caravaneers.
Action
Choose a caravan and move every camel in it one square farther .
to play:
➡
to play:
➡
The other player takes an Action
•
If you have no legal moves, pass
•
After 2 consecutive passes , ➡ Endgame
•
If you move a camel off the edge of the board, capture it
caravan
line
A group of camels arranged so that each either has one neighbour , or two neighbours in opposite directions
neighbour
Two camels are neighbours of each other if they occupy squares that share an edge.
far
The direction away from the player:south for
near
The direction towards the player: north for
(board)
Before West's move in Caravaneers.
(board)
Before West's move in Caravaneers.
(board)
After West's move in Caravaneers.
other player
The player who is not currently active.
(board)
Before West's move in Caravaneers.
pass
Do nothing and end your turn.
Endgame
The player with most victory points wins. If two or more players have the most, the game is drawn.
victory point
Used at the end of the game to decide who wins. You can use tokens, peg board or pen and paper to keep track of victory points. Victory points are accumulated during gameplay but are not compared until the end of the game.
➡
Skip to the indicated phase.
capture
Remove the camel from the playing area and put it in your hoard .
hoard
A collection of captured camels belonging to a player.
Endgame
The player with most camels in their hoard wins. If two or more players have the most, the game is drawn.