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123. Mode of Playing.

i. Immediately after taking a trick, and then only, a player can make a Declaration; but he must do so before drawing another card. Only one Declaration can be made after each trick.

ii. If, in making a declaration, a player put down a wrong card or cards, either in addition to or in the place of any card or cards of that declaration, he is not allowed to score until he has taken another trick. Moreover, he must resume the cards, subject to their being called for as "faced" cards.

iii. The seven of trumps may be exchanged for the trump card, and for this exchange ten is scored. This exchange is made immediately after he has taken a trick, but he may make a declaration at the same time, the card exchanged not being used in such declaration.

iv. Whenever the seven of trumps is played, except in the last eight tricks, the player scores ten, no matter whether he wins the trick or not.

v. When all the cards are drawn from the pack, the players take up their eight cards. No more declarations can be made, and the play proceeds as at Whist, the ten ranking higher than the king, and the ace highest.

vi. In the last eight tricks the player is obliged to follow suit, and he must win the trick if possible, either by playing a higher card, or, if he has not a card of the same suit, by playing a trump.

vii. A player who revokes in the last eight tricks, or omits to take when he can, forfeits the eight tricks to his opponent.

viii. The last trick is the thirty-second, for which the winner scores ten. [The game may be varied by making the last trick the twenty-fourth--the next before the last eight tricks. It is an unimportant point, but one that should be agreed upon before the game is commenced.]

ix. After the last eight tricks are played, each playr examines his cards, and for each ace and ten that he holds he scores ten.

x. The non-dealer scores aces and tens first; and in case of a tie, the player scoring the highest number of points, less the aces and tens in the last deal, wins the game. If still a tie, the taker of the last trick wins.

xi. All cards played in error are liable to be called for as "faced" cards at any period of the game, except during the last eight tricks.

xii. In counting forfeits a player may either add the points to his own score or deduct them from the score of his opponent.

124. Terms used in Bezique.

i. A Declaration is the exhibition on the table of any cards or combination of cards, as follows:-

ii. Bezique is the queen of spades and knave of diamonds, for which the holder scores 40 points. [A variation provides that when the trump is either spades or diamonds, Bezique may be queen of clubs and knave of hearts.] Bézique having been declared, may be again used to form Double Bézique--two queens of spades and two knaves of diamonds. All four cards must be visible on the table together--500 points.

iii. Sequence is ace, ten, king, queen, and knave of trumps--250 points.

iv. Royal Marriage is the king and queen of trumps--40 points.

v. Common Marriage is the king and queen of any suit, except trumps--20 points.

vi. Four aces are the aces of any suits--100 points.

vii. Four kings are the kings of any suits--80 points.

viii. Four Queens are the queens of any suits--60 points.

ix. Four knaves are the knaves of any suits--40 points.

125. Marriages, Sequences, &c.

i. The cards forming the declarations are placed on the table to show that they are properly scored, and the cards may thence be played into tricks as if in your hand.

ii. Kings and queens once married cannot be re-married, but can be used, while they remain on the table, to make up four kings, four queens, or a sequence.

iii. The king and queen used in a sequence cannot afterwards be declared as a royal marriage.

iv. If four knaves have been declared, the knave of diamonds may be used again for a bézique, or to complete a sequence.

v. If four aces have been declared, the ace of trumps may be again used to perfect a sequence.

vi. If the queen of spades has been married, she may be again used to form a bézique, and vice versa, and again for four queens.

vii. Playing the seven of trumps--except in last eight tricks--10; exchanging the seven of trumps for the trump card--10; the last trick--10; each ace and ten in the tricks--at the end of each deal-- 10.

viii. The game is 1,000, 2,000, or 4,000 up. Markers are sold with the cards.

126. Forfeits at Bezique.--The following are Forfeits:-

i. For drawing out of turn, 10; for playing out of turn, 10; for playing without drawing, 10; for overdrawing, 100; for a revoke in the last eight tricks, all the eight tricks.

127. Cautions in Bezique.--In playing Bézique, it is best to keep your tens till you can make them count; to retain your sequence cards as long as possible; to watch your opponent's play; to declare a royal marriage previous to declaring a sequence or double bezique; to make sure of the last trick but one in order to prevent your opponent from declaring; to declare as soon as you have an opportunity.

128. Three-Handed Bezique.

i. The above rules hold good in the case of three-handed games--treble bézique counting 1,500. An extra pack of cards is required for the third other player; so that, in the case of three, the trump card is the twenty-fifth.

ii. The game is always played from left to right, the first player on the left of the dealer commencing. Three-handed bézique is sometimes played with two packs of cards, suppressing an eight, thus rendering them divisible by three.

129. Four-Handed Bezique.

i. Four-handed Bézique may be played by partners decided either by choice or cutting. Partners sit opposite each other, one collecting the tricks of both, and the other keeping the score, or each may keep his own score, which is preferable.

ii. A player may make a declaration immediately after his partner has taken a trick, and may inquire of his partner if he has anything to declare, before drawing.

iii. Declarations must be made by each player separately, as in two-handed bézique.

iv. The above descriptions will serve to sufficiently acquaint the reader with the rules and modes of play adopted in this excellent game. Bézique is said to be of Swedish origin, and to have been introduced to English players through the medium of some Indian officers who had learned it of a Scandinavian comrade. Variations in the play occur in different companies. These, however, having been indicated above, need not be more particularly noted.


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