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95. Loo.--This game is played both Limited and Unlimited Loo; it is played two ways, both with five and three cards. Several may play, but five or seven make the better game.

96. Three-Card Loo.

i. This game is played by any number of persons, from three, but five or seven make the best game.

ii. The cards are cut for deal, the holder of the lowest card being dealer; after which the deal goes round, from left to right. In case of a tie, the players cut again. Ace is lowest, and the court-cards and tens are reckoned of the same value,--namely, ten.

iii. The left-hand adversary shuffles or makes the pack, and the player to the right of the dealer cuts previous to the deal.

iv. The cards take their usual value, ace highest; then king, queen, knave ten, and so on, down to deuce. The dealer then gives three cards, one at a time, face downwards, to each player; and also dealing an extra hand, or "miss," which may be thrown on the table either as the first or last card of each round.

v. A card too many or too few is a misdeal.

vi. The stakes being settled beforehand, the dealer puts into the pool his three halfpence, pence, or sixpences, and the game proceeds:-

vii. The first player on the left of the dealer looks at his hand, and declares whether he will play or take the miss. If he decide to play, he says, "I play," or "I take the miss;" but he may elect to do neither; in which case he places his cards on the pack, and has nothing further to do with that round. The next player looks at his hand, and says whether he will play or not; and so on, till the turn comes to the dealer, who, if only one playr stand the chance of the loo, may either play or give up the stakes.

viii. In the first round it is usual either to deal a single; that is, a round without a miss, when all the players must play; or each player puts into the pool a sum equal to that staked by the dealer; in which latter case a miss is dealt.

97. Laws of Loo.

i. For a misdeal the dealer is looed.

ii. For playing out of turn or looking at the miss without taking it, the player is looed.

iii. If the first player possess two or three trumps, he must play the highest, or be looed.

iv. With ace of trumps only, the first player must lead it, or be looed.

v. The player who looks at his own cards, or the miss out of turn, is looed.

vi. The player who looks at his neighbour's hand, either during the play or when they lie on the table, is looed.

vii. The player who informs another what cards he possesses, or gives any intimation that he knows such or such cards to be in the hand or the miss, is looed.

viii. The player who throws up his cards after the leading card is played, is looed.

ix. Each player who follows the elder hand must head the trick if he can, or be looed.

x. Each player must follow suit if he can, or be looed.

The player who is looed pays into the pool the sum agreed.

98. Mode of Play.

i. When it is seen how many players stand in the round, the elder hand plays a card--his highest trump if he has two or more; if not, any card he chooses. The next plays, and, if he can, follows suit or heads the trick with a trump. If he can do neither, he throws away any card.

ii. And so the round goes on; the highest card of the suit, or the highest trump, winning the trick. The winner of the trick then leads another card.

iii. The game consists of three tricks, and the pool is divided equally among the players possessing them. Thus, if there be three pence, shillings, or half-crowns, in the pool, the tricks are a penny, sixpence, or half-a-crown each. The three tricks may be won by a single player, or they may be divided between two or three. Each player who fails to win a trick is looed, and pays into the next pool the amount determined on as the loo.

iv. When played for a determinate stake, as a penny for the deal and three pence for the loo, the game is called Limited Loo. When each player is looed for the sum in the pool, it is Unlimited Loo.

v. Caution is necessary in playing this game to win. As a general rule, the first player should not take the miss, as the dealer's stake is necessarily to be added to the loo. Nor [should] the miss be taken after two players have "struck in" (declared to play), for the chances are that they possess good leading cards.

99. Club Law.--Another way of playing Loo is for all the parties to play whenever a club is turned up as trumps. It is merely another mode of increasing the pool.

100. Five-Card Loo.

i. In principle it is the same as the other game Loo, only instead of three, the dealer (having paid his own stake into the pool) gives five cards to each player, one by one, face downwards.

ii. After five cards have been dealt to each player, another is turned up for trump; the knave of clubs generally, or sometimes the knave of the trump suit, as agreed upon, is the highest card, and is styled Pam; the ace of trumps is next in value, and the rest on succession, as at Whist. Each player can change all or any of the five cards dealt, or throw up his hand, and escape being looed. Those who play their cards, either with or without changing, and do not gain a trick, are looed. This is also the case with all who have stood the game, when a flush or flushes occur; and each, except a playe holding pam, of an inferior flush, must pay a stake, to be given to him who sweeps the board, or divided among the winners at the ensuing deal, according to the tricks made. For instance, if every one at dealing stakes half-a-crown, the tricks are entitled to sixpence a-piece, and whoever is looed must put down half-a-crown, exclusive of the deal; sometimes it is settled that each person looed shall pay a sum equal to what happens to be on the table at the time. Five cards of a suit, or four with pam, make a flush which sweeps the board, and yields only to a superior flush, or the elder hand. When the ace of trumps is led, it is usual to say, "Pam be civil;" the holder of which last-mentioned card must then let the ace pass.

iii. Any player with five cards of a suit (a flush) looes all the players who stand in the game.

iv. The rules in this game are the same as in Three-Card Loo.

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